Next Work Monopoly – Playfully design your new workplace culture
In recent years, the world of work has steadily evolved from static office workplaces to more flexible work options, and the effects of the last year have made this transformation even more rapid. Due to technological progress and, in particular, digitalization and widespread accessibility, employees are no longer tied to a fixed workplace, but can carry out their work from various locations.
For the sustainable development of hybrid working, this journey needs to be actively shaped – in other words, we need a workplace culture strategy.
We have been able to gather a lot of experience with mobile working in recent months – now at the very latest it is time to share this experience in the team and to determine how you want to implement “Next Work” together in your team.
Michael Weiss has developed “Playful Collaboration” for this purpose, in which the participants quickly work out possibilities for implementing these changed requirements together in the team using a playful approach!
- What impact does mobile working have on organization, leadership and teams?
- How do we master the transformation together?
- How can we increase engagement and thus also the company’s success?
- Which form of work is right for whom?
- What values and attitudes are needed for mobile working?
- What influence do different generations have on the change in collaboration?
- How do we succeed in feeling and developing as a team, even at a distance?
- How can we ensure the productive implementation of the changed ways of working by jointly designing our working environment?
- You know what advantages Next Work offers and can use them for your company.
- You know the most important requirements that have to be met in order to implement these new working environments.
- You know about the different needs of the generations and can use them for your company.
- You know the most important requirements for communication and collaboration that you can implement together in the digital working world.
- You can support and use hybrid working for individual employees as well as for the entire team.
Interview with Michael Weiss –
Next Work Monopoly – a Playfully design your new workplace culture
Dear Michael, you created the Monopoly board game “Next Work – Playful Collaboration”. What’s behind it and why is it a game changer for the new world of work?
It enables teams to exchange their attitudes and perspectives on mobile working in a playful way. In this way, employees get to know each other better, and the respective manager can agree on rules and framework conditions for the implementation of mobile working that suit his or her team.
Why do organizations, managers and their teams need this game right now?
Many teams are working mobile very successfully, mostly forced by the pandemic. Organizations and leaders now often want to bring their employee:s back into the office, which many employees don’t really want to do. Therefore, it is now important to find viable implementations for ALL, that are easily enabled by this game.
Are there any special game or feedback rules that need to be observed?
The rules of the game are very simple, based on those of Monopoly. When answering the questions, it is important that there are no justifications or counter-arguments, but that there is a high interest in getting to know the different attitudes and points of view of the other players.
“Next Work” has already been used in various companies. What have been your most important lessons learned so far?
The game is a lot of fun for all participants, the answers are honest and informal, and there have been some “aha effects” and surprises when attitudes and perspectives are expressed that the others have not heard before. The keyword-like documentation of the answers is very important, so that the team can derive concrete implementation plans afterwards, and the leader recognizes which framework and rules of the game the team needs.
What criteria must be met in order to use this game successfully?
There must be an unconditional willingness on the part of the organization and the respective leader to actually implement the findings from the game. Therefore, time and financial resources should also be available to enable this implementation.
For whom is the game rather unsuitable?
For players who do not plan to implement the findings together afterwards. The exception here are executives who play together in order to get to know different approaches to mobile working, and who also form opinions in the process.
Is there a hybrid or online version of the game?
Yes, the game can be carried out both hybrid and online with a webcam transmission.
Management consultant, trainer and coach
Over 25 years as a manager in the field of human resources, 5 years as managing director of one of the largest in-house training academies, 20 years as an independent management consultant, trainer and coach for various companies, lecturer on human resources topics at the Vienna University of Economics and Business Administration, WIFI Vienna, bfi Vienna and ARS, long-standing human resources and organizational developer in the financial services sector.